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This is not recommended for new players, as odd combinations of traits, civics, and ethics can often occur.Ĭreating a new empire involves selecting all of the component characteristics of an empire by hand, resulting in a fully-fledged custom civilization that can be saved and played alongside the existing preset empires. The player will not be able to change any of the random empire's settings before the start of the game. The characteristics of preset empires indicate their preferred strategies such as peaceful expansion, technological superiority, and endless conquest to name a few.įinally, the random button will create a completely random empire for the player. By default, a small list of preset empires is available, each of which represents a common (real-life or science fiction) stereotype that players can also encounter in-game. Note: Nothing about an empire is permanent and everything can eventually be changed, except the following: empire flag, city and ship appearance, and origin.īefore the game begins, players are instructed to select or create an empire to play as. The knowledge contained within the articles will be far more detailed and comprehensive than the basics provided here.
CRUSADER KINGS 2 ALL DLC 2.8.3 HOW TO
They can use these settings to tailor their starting setup to their liking, and to experiment their way forward when learning how to play: find out what works and what doesn't work, and try to have the most amount of fun while doing so as you learn how the game works, deepen your knowledge, and sharpen your skills.Īside from the information provided by this guide article, it is highly recommended for beginners to also explore the rest of the Stellaris Wiki and all of its articles, according to their needs, as they explore Stellaris itself. Given the amount of control the "safe environment" mentioned above provides over the map setup when starting a new game, is highly recommended for aspiring players. Sections 4.4 (Extermination) and 5.5 (Maintaining a strong military) contain helpful information regarding fleet construction, composition etc. This can allow a new player to gradually begin to learn the basics of warfare (both offensive and defensive) and expanding and interacting with other empires through non-peaceful means. Once the aspiring player has figured out how their empire functions internally and are ready to start taking on other empires, the aforementioned sliders can be slowly raised to allow AI Empires, Fallen Empires and other entities to spawn in controlled amounts. Sections 4 (Basic gameplay concepts) and 5 (The early game) contain useful information regarding an empire's internal functions and colonization/expansion in the early stages of the game. This is purely optional, but beginners can certainly benefit from having a safer learning environment.
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This creates a reasonably safe play environment for a beginner player to use in figuring out the basics of how an empire works, how colonization and expansion works and how certain technologies work before moving on to actual gameplay. If one wants to create a safe environment for figuring out the most basic game functions before taking to the stars for real, it is possible to do so by creating a galaxy and removing all AI empires, Fallen Empires, Primitive Civilizations, Marauder Empires, Gateways and disabling Endgame Crises by setting all the appropriate sliders to zero in the game settings when starting a new game. Section 3 (User interface) of this article can provide some basic information about the UI but for an optimal experience, it is recommended that the player themselves figure out how the UI works and how to use it. Once in-game, keep the game paused and invest some time into exploring the user interface what the different buttons do and where they lead.